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始宁农业H5:vr

panyong 1 年之前
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995376ba29

+ 5 - 0
htmldev/shiningH5/package-lock.json

@@ -13307,6 +13307,11 @@
         "neo-async": "^2.6.0"
       }
     },
+    "three": {
+      "version": "0.145.0",
+      "resolved": "https://registry.npmjs.org/three/-/three-0.145.0.tgz",
+      "integrity": "sha512-EKoHQEtEJ4CB6b2BGMBgLZrfwLjXcSUfoI/MiIXUuRpeYsfK5aPWbYhdtIVWOH+x6X0TouldHKHBuc/LAiFzAw=="
+    },
     "through": {
       "version": "2.3.8",
       "resolved": "http://registry.npm.taobao.org/through/download/through-2.3.8.tgz",

+ 1 - 0
htmldev/shiningH5/package.json

@@ -12,6 +12,7 @@
   },
   "dependencies": {
     "core-js": "^3.6.5",
+    "three": "^0.145.0",
     "vue": "^2.6.11"
   },
   "devDependencies": {

+ 1248 - 0
htmldev/shiningH5/public/lib/three/OrbitControls.js

@@ -0,0 +1,1248 @@
+/* eslint-disable */
+import {
+	EventDispatcher,
+	MOUSE,
+	Quaternion,
+	Spherical,
+	TOUCH,
+	Vector2,
+	Vector3
+} from 'three';
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+//
+//    Orbit - left mouse / touch: one-finger move
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
+
+const _changeEvent = { type: 'change' };
+const _startEvent = { type: 'start' };
+const _endEvent = { type: 'end' };
+
+class OrbitControls extends EventDispatcher {
+
+	constructor( object, domElement ) {
+
+		super();
+
+		this.object = object;
+		this.domElement = domElement;
+		this.domElement.style.touchAction = 'none'; // disable touch scroll
+
+		// Set to false to disable this control
+		this.enabled = true;
+
+		// "target" sets the location of focus, where the object orbits around
+		this.target = new Vector3();
+
+		// How far you can dolly in and out ( PerspectiveCamera only )
+		this.minDistance = 0;
+		this.maxDistance = Infinity;
+
+		// How far you can zoom in and out ( OrthographicCamera only )
+		this.minZoom = 0;
+		this.maxZoom = Infinity;
+
+		// How far you can orbit vertically, upper and lower limits.
+		// Range is 0 to Math.PI radians.
+		this.minPolarAngle = 0; // radians
+		this.maxPolarAngle = Math.PI; // radians
+
+		// How far you can orbit horizontally, upper and lower limits.
+		// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
+		this.minAzimuthAngle = - Infinity; // radians
+		this.maxAzimuthAngle = Infinity; // radians
+
+		// Set to true to enable damping (inertia)
+		// If damping is enabled, you must call controls.update() in your animation loop
+		this.enableDamping = false;
+		this.dampingFactor = 0.05;
+
+		// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+		// Set to false to disable zooming
+		this.enableZoom = true;
+		this.zoomSpeed = 1.0;
+
+		// Set to false to disable rotating
+		this.enableRotate = true;
+		this.rotateSpeed = 1.0;
+
+		// Set to false to disable panning
+		this.enablePan = true;
+		this.panSpeed = 1.0;
+		this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
+		this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
+
+		// Set to true to automatically rotate around the target
+		// If auto-rotate is enabled, you must call controls.update() in your animation loop
+		this.autoRotate = false;
+		this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
+
+		// The four arrow keys
+		this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
+
+		// Mouse buttons
+		this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+		// Touch fingers
+		this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+		// for reset
+		this.target0 = this.target.clone();
+		this.position0 = this.object.position.clone();
+		this.zoom0 = this.object.zoom;
+
+		// the target DOM element for key events
+		this._domElementKeyEvents = null;
+
+		//
+		// public methods
+		//
+
+		this.getPolarAngle = function () {
+
+			return spherical.phi;
+
+		};
+
+		this.getAzimuthalAngle = function () {
+
+			return spherical.theta;
+
+		};
+
+		this.getDistance = function () {
+
+			return this.object.position.distanceTo( this.target );
+
+		};
+
+		this.listenToKeyEvents = function ( domElement ) {
+
+			domElement.addEventListener( 'keydown', onKeyDown );
+			this._domElementKeyEvents = domElement;
+
+		};
+
+		this.saveState = function () {
+
+			scope.target0.copy( scope.target );
+			scope.position0.copy( scope.object.position );
+			scope.zoom0 = scope.object.zoom;
+
+		};
+
+		this.reset = function () {
+
+			scope.target.copy( scope.target0 );
+			scope.object.position.copy( scope.position0 );
+			scope.object.zoom = scope.zoom0;
+
+			scope.object.updateProjectionMatrix();
+			scope.dispatchEvent( _changeEvent );
+
+			scope.update();
+
+			state = STATE.NONE;
+
+		};
+
+		// this method is exposed, but perhaps it would be better if we can make it private...
+		this.update = function () {
+
+			const offset = new Vector3();
+
+			// so camera.up is the orbit axis
+			const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+			const quatInverse = quat.clone().invert();
+
+			const lastPosition = new Vector3();
+			const lastQuaternion = new Quaternion();
+
+			const twoPI = 2 * Math.PI;
+
+			return function update() {
+
+				const position = scope.object.position;
+
+				offset.copy( position ).sub( scope.target );
+
+				// rotate offset to "y-axis-is-up" space
+				offset.applyQuaternion( quat );
+
+				// angle from z-axis around y-axis
+				spherical.setFromVector3( offset );
+
+				if ( scope.autoRotate && state === STATE.NONE ) {
+
+					rotateLeft( getAutoRotationAngle() );
+
+				}
+
+				if ( scope.enableDamping ) {
+
+					spherical.theta += sphericalDelta.theta * scope.dampingFactor;
+					spherical.phi += sphericalDelta.phi * scope.dampingFactor;
+
+				} else {
+
+					spherical.theta += sphericalDelta.theta;
+					spherical.phi += sphericalDelta.phi;
+
+				}
+
+				// restrict theta to be between desired limits
+
+				let min = scope.minAzimuthAngle;
+				let max = scope.maxAzimuthAngle;
+
+				if ( isFinite( min ) && isFinite( max ) ) {
+
+					if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
+
+					if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
+
+					if ( min <= max ) {
+
+						spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
+
+					} else {
+
+						spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
+							Math.max( min, spherical.theta ) :
+							Math.min( max, spherical.theta );
+
+					}
+
+				}
+
+				// restrict phi to be between desired limits
+				spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+				spherical.makeSafe();
+
+
+				spherical.radius *= scale;
+
+				// restrict radius to be between desired limits
+				spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+				// move target to panned location
+
+				if ( scope.enableDamping === true ) {
+
+					scope.target.addScaledVector( panOffset, scope.dampingFactor );
+
+				} else {
+
+					scope.target.add( panOffset );
+
+				}
+
+				offset.setFromSpherical( spherical );
+
+				// rotate offset back to "camera-up-vector-is-up" space
+				offset.applyQuaternion( quatInverse );
+
+				position.copy( scope.target ).add( offset );
+
+				scope.object.lookAt( scope.target );
+
+				if ( scope.enableDamping === true ) {
+
+					sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+					sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+					panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+				} else {
+
+					sphericalDelta.set( 0, 0, 0 );
+
+					panOffset.set( 0, 0, 0 );
+
+				}
+
+				scale = 1;
+
+				// update condition is:
+				// min(camera displacement, camera rotation in radians)^2 > EPS
+				// using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+				if ( zoomChanged ||
+					lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+					8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+					scope.dispatchEvent( _changeEvent );
+
+					lastPosition.copy( scope.object.position );
+					lastQuaternion.copy( scope.object.quaternion );
+					zoomChanged = false;
+
+					return true;
+
+				}
+
+				return false;
+
+			};
+
+		}();
+
+		this.dispose = function () {
+
+			scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
+
+			scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
+			scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
+			scope.domElement.removeEventListener( 'wheel', onMouseWheel );
+
+			scope.domElement.removeEventListener( 'pointermove', onPointerMove );
+			scope.domElement.removeEventListener( 'pointerup', onPointerUp );
+
+
+			if ( scope._domElementKeyEvents !== null ) {
+
+				scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
+
+			}
+
+			//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+		};
+
+		//
+		// internals
+		//
+
+		const scope = this;
+
+		const STATE = {
+			NONE: - 1,
+			ROTATE: 0,
+			DOLLY: 1,
+			PAN: 2,
+			TOUCH_ROTATE: 3,
+			TOUCH_PAN: 4,
+			TOUCH_DOLLY_PAN: 5,
+			TOUCH_DOLLY_ROTATE: 6
+		};
+
+		let state = STATE.NONE;
+
+		const EPS = 0.000001;
+
+		// current position in spherical coordinates
+		const spherical = new Spherical();
+		const sphericalDelta = new Spherical();
+
+		let scale = 1;
+		const panOffset = new Vector3();
+		let zoomChanged = false;
+
+		const rotateStart = new Vector2();
+		const rotateEnd = new Vector2();
+		const rotateDelta = new Vector2();
+
+		const panStart = new Vector2();
+		const panEnd = new Vector2();
+		const panDelta = new Vector2();
+
+		const dollyStart = new Vector2();
+		const dollyEnd = new Vector2();
+		const dollyDelta = new Vector2();
+
+		const pointers = [];
+		const pointerPositions = {};
+
+		function getAutoRotationAngle() {
+
+			return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+		}
+
+		function getZoomScale() {
+
+			return Math.pow( 0.95, scope.zoomSpeed );
+
+		}
+
+		function rotateLeft( angle ) {
+
+			sphericalDelta.theta -= angle;
+
+		}
+
+		function rotateUp( angle ) {
+
+			sphericalDelta.phi -= angle;
+
+		}
+
+		const panLeft = function () {
+
+			const v = new Vector3();
+
+			return function panLeft( distance, objectMatrix ) {
+
+				v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+				v.multiplyScalar( - distance );
+
+				panOffset.add( v );
+
+			};
+
+		}();
+
+		const panUp = function () {
+
+			const v = new Vector3();
+
+			return function panUp( distance, objectMatrix ) {
+
+				if ( scope.screenSpacePanning === true ) {
+
+					v.setFromMatrixColumn( objectMatrix, 1 );
+
+				} else {
+
+					v.setFromMatrixColumn( objectMatrix, 0 );
+					v.crossVectors( scope.object.up, v );
+
+				}
+
+				v.multiplyScalar( distance );
+
+				panOffset.add( v );
+
+			};
+
+		}();
+
+		// deltaX and deltaY are in pixels; right and down are positive
+		const pan = function () {
+
+			const offset = new Vector3();
+
+			return function pan( deltaX, deltaY ) {
+
+				const element = scope.domElement;
+
+				if ( scope.object.isPerspectiveCamera ) {
+
+					// perspective
+					const position = scope.object.position;
+					offset.copy( position ).sub( scope.target );
+					let targetDistance = offset.length();
+
+					// half of the fov is center to top of screen
+					targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+					// we use only clientHeight here so aspect ratio does not distort speed
+					panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+					panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+				} else if ( scope.object.isOrthographicCamera ) {
+
+					// orthographic
+					panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+					panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+				} else {
+
+					// camera neither orthographic nor perspective
+					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+					scope.enablePan = false;
+
+				}
+
+			};
+
+		}();
+
+		function dollyOut( dollyScale ) {
+
+			if ( scope.object.isPerspectiveCamera ) {
+
+				scale /= dollyScale;
+
+			} else if ( scope.object.isOrthographicCamera ) {
+
+				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+				scope.object.updateProjectionMatrix();
+				zoomChanged = true;
+
+			} else {
+
+				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+				scope.enableZoom = false;
+
+			}
+
+		}
+
+		function dollyIn( dollyScale ) {
+
+			if ( scope.object.isPerspectiveCamera ) {
+
+				scale *= dollyScale;
+
+			} else if ( scope.object.isOrthographicCamera ) {
+
+				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+				scope.object.updateProjectionMatrix();
+				zoomChanged = true;
+
+			} else {
+
+				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+				scope.enableZoom = false;
+
+			}
+
+		}
+
+		//
+		// event callbacks - update the object state
+		//
+
+		function handleMouseDownRotate( event ) {
+
+			rotateStart.set( event.clientX, event.clientY );
+
+		}
+
+		function handleMouseDownDolly( event ) {
+
+			dollyStart.set( event.clientX, event.clientY );
+
+		}
+
+		function handleMouseDownPan( event ) {
+
+			panStart.set( event.clientX, event.clientY );
+
+		}
+
+		function handleMouseMoveRotate( event ) {
+
+			rotateEnd.set( event.clientX, event.clientY );
+
+			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+			const element = scope.domElement;
+
+			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+			rotateStart.copy( rotateEnd );
+
+			scope.update();
+
+		}
+
+		function handleMouseMoveDolly( event ) {
+
+			dollyEnd.set( event.clientX, event.clientY );
+
+			dollyDelta.subVectors( dollyEnd, dollyStart );
+
+			if ( dollyDelta.y > 0 ) {
+
+				dollyOut( getZoomScale() );
+
+			} else if ( dollyDelta.y < 0 ) {
+
+				dollyIn( getZoomScale() );
+
+			}
+
+			dollyStart.copy( dollyEnd );
+
+			scope.update();
+
+		}
+
+		function handleMouseMovePan( event ) {
+
+			panEnd.set( event.clientX, event.clientY );
+
+			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+			pan( panDelta.x, panDelta.y );
+
+			panStart.copy( panEnd );
+
+			scope.update();
+
+		}
+
+		function handleMouseWheel( event ) {
+
+			if ( event.deltaY < 0 ) {
+
+				dollyIn( getZoomScale() );
+
+			} else if ( event.deltaY > 0 ) {
+
+				dollyOut( getZoomScale() );
+
+			}
+
+			scope.update();
+
+		}
+
+		function handleKeyDown( event ) {
+
+			let needsUpdate = false;
+
+			switch ( event.code ) {
+
+				case scope.keys.UP:
+					pan( 0, scope.keyPanSpeed );
+					needsUpdate = true;
+					break;
+
+				case scope.keys.BOTTOM:
+					pan( 0, - scope.keyPanSpeed );
+					needsUpdate = true;
+					break;
+
+				case scope.keys.LEFT:
+					pan( scope.keyPanSpeed, 0 );
+					needsUpdate = true;
+					break;
+
+				case scope.keys.RIGHT:
+					pan( - scope.keyPanSpeed, 0 );
+					needsUpdate = true;
+					break;
+
+			}
+
+			if ( needsUpdate ) {
+
+				// prevent the browser from scrolling on cursor keys
+				event.preventDefault();
+
+				scope.update();
+
+			}
+
+
+		}
+
+		function handleTouchStartRotate() {
+
+			if ( pointers.length === 1 ) {
+
+				rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
+
+			} else {
+
+				const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
+				const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
+
+				rotateStart.set( x, y );
+
+			}
+
+		}
+
+		function handleTouchStartPan() {
+
+			if ( pointers.length === 1 ) {
+
+				panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
+
+			} else {
+
+				const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
+				const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
+
+				panStart.set( x, y );
+
+			}
+
+		}
+
+		function handleTouchStartDolly() {
+
+			const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
+			const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
+
+			const distance = Math.sqrt( dx * dx + dy * dy );
+
+			dollyStart.set( 0, distance );
+
+		}
+
+		function handleTouchStartDollyPan() {
+
+			if ( scope.enableZoom ) handleTouchStartDolly();
+
+			if ( scope.enablePan ) handleTouchStartPan();
+
+		}
+
+		function handleTouchStartDollyRotate() {
+
+			if ( scope.enableZoom ) handleTouchStartDolly();
+
+			if ( scope.enableRotate ) handleTouchStartRotate();
+
+		}
+
+		function handleTouchMoveRotate( event ) {
+
+			if ( pointers.length == 1 ) {
+
+				rotateEnd.set( event.pageX, event.pageY );
+
+			} else {
+
+				const position = getSecondPointerPosition( event );
+
+				const x = 0.5 * ( event.pageX + position.x );
+				const y = 0.5 * ( event.pageY + position.y );
+
+				rotateEnd.set( x, y );
+
+			}
+
+			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+			const element = scope.domElement;
+
+			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+			rotateStart.copy( rotateEnd );
+
+		}
+
+		function handleTouchMovePan( event ) {
+
+			if ( pointers.length === 1 ) {
+
+				panEnd.set( event.pageX, event.pageY );
+
+			} else {
+
+				const position = getSecondPointerPosition( event );
+
+				const x = 0.5 * ( event.pageX + position.x );
+				const y = 0.5 * ( event.pageY + position.y );
+
+				panEnd.set( x, y );
+
+			}
+
+			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+			pan( panDelta.x, panDelta.y );
+
+			panStart.copy( panEnd );
+
+		}
+
+		function handleTouchMoveDolly( event ) {
+
+			const position = getSecondPointerPosition( event );
+
+			const dx = event.pageX - position.x;
+			const dy = event.pageY - position.y;
+
+			const distance = Math.sqrt( dx * dx + dy * dy );
+
+			dollyEnd.set( 0, distance );
+
+			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+			dollyOut( dollyDelta.y );
+
+			dollyStart.copy( dollyEnd );
+
+		}
+
+		function handleTouchMoveDollyPan( event ) {
+
+			if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+			if ( scope.enablePan ) handleTouchMovePan( event );
+
+		}
+
+		function handleTouchMoveDollyRotate( event ) {
+
+			if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+			if ( scope.enableRotate ) handleTouchMoveRotate( event );
+
+		}
+
+		//
+		// event handlers - FSM: listen for events and reset state
+		//
+
+		function onPointerDown( event ) {
+
+			if ( scope.enabled === false ) return;
+
+			if ( pointers.length === 0 ) {
+
+				scope.domElement.setPointerCapture( event.pointerId );
+
+				scope.domElement.addEventListener( 'pointermove', onPointerMove );
+				scope.domElement.addEventListener( 'pointerup', onPointerUp );
+
+			}
+
+			//
+
+			addPointer( event );
+
+			if ( event.pointerType === 'touch' ) {
+
+				onTouchStart( event );
+
+			} else {
+
+				onMouseDown( event );
+
+			}
+
+		}
+
+		function onPointerMove( event ) {
+
+			if ( scope.enabled === false ) return;
+
+			if ( event.pointerType === 'touch' ) {
+
+				onTouchMove( event );
+
+			} else {
+
+				onMouseMove( event );
+
+			}
+
+		}
+
+		function onPointerUp( event ) {
+
+		    removePointer( event );
+
+		    if ( pointers.length === 0 ) {
+
+		        scope.domElement.releasePointerCapture( event.pointerId );
+
+		        scope.domElement.removeEventListener( 'pointermove', onPointerMove );
+		        scope.domElement.removeEventListener( 'pointerup', onPointerUp );
+
+		    }
+
+		    scope.dispatchEvent( _endEvent );
+
+		    state = STATE.NONE;
+
+		}
+
+		function onPointerCancel( event ) {
+
+			removePointer( event );
+
+		}
+
+		function onMouseDown( event ) {
+
+			let mouseAction;
+
+			switch ( event.button ) {
+
+				case 0:
+
+					mouseAction = scope.mouseButtons.LEFT;
+					break;
+
+				case 1:
+
+					mouseAction = scope.mouseButtons.MIDDLE;
+					break;
+
+				case 2:
+
+					mouseAction = scope.mouseButtons.RIGHT;
+					break;
+
+				default:
+
+					mouseAction = - 1;
+
+			}
+
+			switch ( mouseAction ) {
+
+				case MOUSE.DOLLY:
+
+					if ( scope.enableZoom === false ) return;
+
+					handleMouseDownDolly( event );
+
+					state = STATE.DOLLY;
+
+					break;
+
+				case MOUSE.ROTATE:
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						if ( scope.enablePan === false ) return;
+
+						handleMouseDownPan( event );
+
+						state = STATE.PAN;
+
+					} else {
+
+						if ( scope.enableRotate === false ) return;
+
+						handleMouseDownRotate( event );
+
+						state = STATE.ROTATE;
+
+					}
+
+					break;
+
+				case MOUSE.PAN:
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						if ( scope.enableRotate === false ) return;
+
+						handleMouseDownRotate( event );
+
+						state = STATE.ROTATE;
+
+					} else {
+
+						if ( scope.enablePan === false ) return;
+
+						handleMouseDownPan( event );
+
+						state = STATE.PAN;
+
+					}
+
+					break;
+
+				default:
+
+					state = STATE.NONE;
+
+			}
+
+			if ( state !== STATE.NONE ) {
+
+				scope.dispatchEvent( _startEvent );
+
+			}
+
+		}
+
+		function onMouseMove( event ) {
+
+			switch ( state ) {
+
+				case STATE.ROTATE:
+
+					if ( scope.enableRotate === false ) return;
+
+					handleMouseMoveRotate( event );
+
+					break;
+
+				case STATE.DOLLY:
+
+					if ( scope.enableZoom === false ) return;
+
+					handleMouseMoveDolly( event );
+
+					break;
+
+				case STATE.PAN:
+
+					if ( scope.enablePan === false ) return;
+
+					handleMouseMovePan( event );
+
+					break;
+
+			}
+
+		}
+
+		function onMouseWheel( event ) {
+
+			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
+
+			event.preventDefault();
+
+			scope.dispatchEvent( _startEvent );
+
+			handleMouseWheel( event );
+
+			scope.dispatchEvent( _endEvent );
+
+		}
+
+		function onKeyDown( event ) {
+
+			if ( scope.enabled === false || scope.enablePan === false ) return;
+
+			handleKeyDown( event );
+
+		}
+
+		function onTouchStart( event ) {
+
+			trackPointer( event );
+
+			switch ( pointers.length ) {
+
+				case 1:
+
+					switch ( scope.touches.ONE ) {
+
+						case TOUCH.ROTATE:
+
+							if ( scope.enableRotate === false ) return;
+
+							handleTouchStartRotate();
+
+							state = STATE.TOUCH_ROTATE;
+
+							break;
+
+						case TOUCH.PAN:
+
+							if ( scope.enablePan === false ) return;
+
+							handleTouchStartPan();
+
+							state = STATE.TOUCH_PAN;
+
+							break;
+
+						default:
+
+							state = STATE.NONE;
+
+					}
+
+					break;
+
+				case 2:
+
+					switch ( scope.touches.TWO ) {
+
+						case TOUCH.DOLLY_PAN:
+
+							if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+							handleTouchStartDollyPan();
+
+							state = STATE.TOUCH_DOLLY_PAN;
+
+							break;
+
+						case TOUCH.DOLLY_ROTATE:
+
+							if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+							handleTouchStartDollyRotate();
+
+							state = STATE.TOUCH_DOLLY_ROTATE;
+
+							break;
+
+						default:
+
+							state = STATE.NONE;
+
+					}
+
+					break;
+
+				default:
+
+					state = STATE.NONE;
+
+			}
+
+			if ( state !== STATE.NONE ) {
+
+				scope.dispatchEvent( _startEvent );
+
+			}
+
+		}
+
+		function onTouchMove( event ) {
+
+			trackPointer( event );
+
+			switch ( state ) {
+
+				case STATE.TOUCH_ROTATE:
+
+					if ( scope.enableRotate === false ) return;
+
+					handleTouchMoveRotate( event );
+
+					scope.update();
+
+					break;
+
+				case STATE.TOUCH_PAN:
+
+					if ( scope.enablePan === false ) return;
+
+					handleTouchMovePan( event );
+
+					scope.update();
+
+					break;
+
+				case STATE.TOUCH_DOLLY_PAN:
+
+					if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+					handleTouchMoveDollyPan( event );
+
+					scope.update();
+
+					break;
+
+				case STATE.TOUCH_DOLLY_ROTATE:
+
+					if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+					handleTouchMoveDollyRotate( event );
+
+					scope.update();
+
+					break;
+
+				default:
+
+					state = STATE.NONE;
+
+			}
+
+		}
+
+		function onContextMenu( event ) {
+
+			if ( scope.enabled === false ) return;
+
+			event.preventDefault();
+
+		}
+
+		function addPointer( event ) {
+
+			pointers.push( event );
+
+		}
+
+		function removePointer( event ) {
+
+			delete pointerPositions[ event.pointerId ];
+
+			for ( let i = 0; i < pointers.length; i ++ ) {
+
+				if ( pointers[ i ].pointerId == event.pointerId ) {
+
+					pointers.splice( i, 1 );
+					return;
+
+				}
+
+			}
+
+		}
+
+		function trackPointer( event ) {
+
+			let position = pointerPositions[ event.pointerId ];
+
+			if ( position === undefined ) {
+
+				position = new Vector2();
+				pointerPositions[ event.pointerId ] = position;
+
+			}
+
+			position.set( event.pageX, event.pageY );
+
+		}
+
+		function getSecondPointerPosition( event ) {
+
+			const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
+
+			return pointerPositions[ pointer.pointerId ];
+
+		}
+
+		//
+
+		scope.domElement.addEventListener( 'contextmenu', onContextMenu );
+
+		scope.domElement.addEventListener( 'pointerdown', onPointerDown );
+		scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
+		scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
+
+		// force an update at start
+
+		this.update();
+
+	}
+
+}
+
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to OrbitControls, another set of touch behavior
+//
+//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - left mouse, or arrow keys / touch: one-finger move
+
+class MapControls extends OrbitControls {
+
+	constructor( object, domElement ) {
+
+		super( object, domElement );
+
+		this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
+
+		this.mouseButtons.LEFT = MOUSE.PAN;
+		this.mouseButtons.RIGHT = MOUSE.ROTATE;
+
+		this.touches.ONE = TOUCH.PAN;
+		this.touches.TWO = TOUCH.DOLLY_ROTATE;
+
+	}
+
+}
+
+export { OrbitControls, MapControls };

+ 1248 - 0
htmldev/shiningH5/src/assets/lib/three/OrbitControls.js

@@ -0,0 +1,1248 @@
+/* eslint-disable */
+import {
+	EventDispatcher,
+	MOUSE,
+	Quaternion,
+	Spherical,
+	TOUCH,
+	Vector2,
+	Vector3
+} from 'three';
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+//
+//    Orbit - left mouse / touch: one-finger move
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
+
+const _changeEvent = { type: 'change' };
+const _startEvent = { type: 'start' };
+const _endEvent = { type: 'end' };
+
+class OrbitControls extends EventDispatcher {
+
+	constructor( object, domElement ) {
+
+		super();
+
+		this.object = object;
+		this.domElement = domElement;
+		this.domElement.style.touchAction = 'none'; // disable touch scroll
+
+		// Set to false to disable this control
+		this.enabled = true;
+
+		// "target" sets the location of focus, where the object orbits around
+		this.target = new Vector3();
+
+		// How far you can dolly in and out ( PerspectiveCamera only )
+		this.minDistance = 0;
+		this.maxDistance = Infinity;
+
+		// How far you can zoom in and out ( OrthographicCamera only )
+		this.minZoom = 0;
+		this.maxZoom = Infinity;
+
+		// How far you can orbit vertically, upper and lower limits.
+		// Range is 0 to Math.PI radians.
+		this.minPolarAngle = 0; // radians
+		this.maxPolarAngle = Math.PI; // radians
+
+		// How far you can orbit horizontally, upper and lower limits.
+		// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
+		this.minAzimuthAngle = - Infinity; // radians
+		this.maxAzimuthAngle = Infinity; // radians
+
+		// Set to true to enable damping (inertia)
+		// If damping is enabled, you must call controls.update() in your animation loop
+		this.enableDamping = false;
+		this.dampingFactor = 0.05;
+
+		// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
+		// Set to false to disable zooming
+		this.enableZoom = true;
+		this.zoomSpeed = 1.0;
+
+		// Set to false to disable rotating
+		this.enableRotate = true;
+		this.rotateSpeed = 1.0;
+
+		// Set to false to disable panning
+		this.enablePan = true;
+		this.panSpeed = 1.0;
+		this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
+		this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
+
+		// Set to true to automatically rotate around the target
+		// If auto-rotate is enabled, you must call controls.update() in your animation loop
+		this.autoRotate = false;
+		this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
+
+		// The four arrow keys
+		this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
+
+		// Mouse buttons
+		this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
+
+		// Touch fingers
+		this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
+
+		// for reset
+		this.target0 = this.target.clone();
+		this.position0 = this.object.position.clone();
+		this.zoom0 = this.object.zoom;
+
+		// the target DOM element for key events
+		this._domElementKeyEvents = null;
+
+		//
+		// public methods
+		//
+
+		this.getPolarAngle = function () {
+
+			return spherical.phi;
+
+		};
+
+		this.getAzimuthalAngle = function () {
+
+			return spherical.theta;
+
+		};
+
+		this.getDistance = function () {
+
+			return this.object.position.distanceTo( this.target );
+
+		};
+
+		this.listenToKeyEvents = function ( domElement ) {
+
+			domElement.addEventListener( 'keydown', onKeyDown );
+			this._domElementKeyEvents = domElement;
+
+		};
+
+		this.saveState = function () {
+
+			scope.target0.copy( scope.target );
+			scope.position0.copy( scope.object.position );
+			scope.zoom0 = scope.object.zoom;
+
+		};
+
+		this.reset = function () {
+
+			scope.target.copy( scope.target0 );
+			scope.object.position.copy( scope.position0 );
+			scope.object.zoom = scope.zoom0;
+
+			scope.object.updateProjectionMatrix();
+			scope.dispatchEvent( _changeEvent );
+
+			scope.update();
+
+			state = STATE.NONE;
+
+		};
+
+		// this method is exposed, but perhaps it would be better if we can make it private...
+		this.update = function () {
+
+			const offset = new Vector3();
+
+			// so camera.up is the orbit axis
+			const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
+			const quatInverse = quat.clone().invert();
+
+			const lastPosition = new Vector3();
+			const lastQuaternion = new Quaternion();
+
+			const twoPI = 2 * Math.PI;
+
+			return function update() {
+
+				const position = scope.object.position;
+
+				offset.copy( position ).sub( scope.target );
+
+				// rotate offset to "y-axis-is-up" space
+				offset.applyQuaternion( quat );
+
+				// angle from z-axis around y-axis
+				spherical.setFromVector3( offset );
+
+				if ( scope.autoRotate && state === STATE.NONE ) {
+
+					rotateLeft( getAutoRotationAngle() );
+
+				}
+
+				if ( scope.enableDamping ) {
+
+					spherical.theta += sphericalDelta.theta * scope.dampingFactor;
+					spherical.phi += sphericalDelta.phi * scope.dampingFactor;
+
+				} else {
+
+					spherical.theta += sphericalDelta.theta;
+					spherical.phi += sphericalDelta.phi;
+
+				}
+
+				// restrict theta to be between desired limits
+
+				let min = scope.minAzimuthAngle;
+				let max = scope.maxAzimuthAngle;
+
+				if ( isFinite( min ) && isFinite( max ) ) {
+
+					if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
+
+					if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
+
+					if ( min <= max ) {
+
+						spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
+
+					} else {
+
+						spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
+							Math.max( min, spherical.theta ) :
+							Math.min( max, spherical.theta );
+
+					}
+
+				}
+
+				// restrict phi to be between desired limits
+				spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
+
+				spherical.makeSafe();
+
+
+				spherical.radius *= scale;
+
+				// restrict radius to be between desired limits
+				spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
+
+				// move target to panned location
+
+				if ( scope.enableDamping === true ) {
+
+					scope.target.addScaledVector( panOffset, scope.dampingFactor );
+
+				} else {
+
+					scope.target.add( panOffset );
+
+				}
+
+				offset.setFromSpherical( spherical );
+
+				// rotate offset back to "camera-up-vector-is-up" space
+				offset.applyQuaternion( quatInverse );
+
+				position.copy( scope.target ).add( offset );
+
+				scope.object.lookAt( scope.target );
+
+				if ( scope.enableDamping === true ) {
+
+					sphericalDelta.theta *= ( 1 - scope.dampingFactor );
+					sphericalDelta.phi *= ( 1 - scope.dampingFactor );
+
+					panOffset.multiplyScalar( 1 - scope.dampingFactor );
+
+				} else {
+
+					sphericalDelta.set( 0, 0, 0 );
+
+					panOffset.set( 0, 0, 0 );
+
+				}
+
+				scale = 1;
+
+				// update condition is:
+				// min(camera displacement, camera rotation in radians)^2 > EPS
+				// using small-angle approximation cos(x/2) = 1 - x^2 / 8
+
+				if ( zoomChanged ||
+					lastPosition.distanceToSquared( scope.object.position ) > EPS ||
+					8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
+
+					scope.dispatchEvent( _changeEvent );
+
+					lastPosition.copy( scope.object.position );
+					lastQuaternion.copy( scope.object.quaternion );
+					zoomChanged = false;
+
+					return true;
+
+				}
+
+				return false;
+
+			};
+
+		}();
+
+		this.dispose = function () {
+
+			scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
+
+			scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
+			scope.domElement.removeEventListener( 'pointercancel', onPointerCancel );
+			scope.domElement.removeEventListener( 'wheel', onMouseWheel );
+
+			scope.domElement.removeEventListener( 'pointermove', onPointerMove );
+			scope.domElement.removeEventListener( 'pointerup', onPointerUp );
+
+
+			if ( scope._domElementKeyEvents !== null ) {
+
+				scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
+
+			}
+
+			//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
+
+		};
+
+		//
+		// internals
+		//
+
+		const scope = this;
+
+		const STATE = {
+			NONE: - 1,
+			ROTATE: 0,
+			DOLLY: 1,
+			PAN: 2,
+			TOUCH_ROTATE: 3,
+			TOUCH_PAN: 4,
+			TOUCH_DOLLY_PAN: 5,
+			TOUCH_DOLLY_ROTATE: 6
+		};
+
+		let state = STATE.NONE;
+
+		const EPS = 0.000001;
+
+		// current position in spherical coordinates
+		const spherical = new Spherical();
+		const sphericalDelta = new Spherical();
+
+		let scale = 1;
+		const panOffset = new Vector3();
+		let zoomChanged = false;
+
+		const rotateStart = new Vector2();
+		const rotateEnd = new Vector2();
+		const rotateDelta = new Vector2();
+
+		const panStart = new Vector2();
+		const panEnd = new Vector2();
+		const panDelta = new Vector2();
+
+		const dollyStart = new Vector2();
+		const dollyEnd = new Vector2();
+		const dollyDelta = new Vector2();
+
+		const pointers = [];
+		const pointerPositions = {};
+
+		function getAutoRotationAngle() {
+
+			return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
+
+		}
+
+		function getZoomScale() {
+
+			return Math.pow( 0.95, scope.zoomSpeed );
+
+		}
+
+		function rotateLeft( angle ) {
+
+			sphericalDelta.theta -= angle;
+
+		}
+
+		function rotateUp( angle ) {
+
+			sphericalDelta.phi -= angle;
+
+		}
+
+		const panLeft = function () {
+
+			const v = new Vector3();
+
+			return function panLeft( distance, objectMatrix ) {
+
+				v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
+				v.multiplyScalar( - distance );
+
+				panOffset.add( v );
+
+			};
+
+		}();
+
+		const panUp = function () {
+
+			const v = new Vector3();
+
+			return function panUp( distance, objectMatrix ) {
+
+				if ( scope.screenSpacePanning === true ) {
+
+					v.setFromMatrixColumn( objectMatrix, 1 );
+
+				} else {
+
+					v.setFromMatrixColumn( objectMatrix, 0 );
+					v.crossVectors( scope.object.up, v );
+
+				}
+
+				v.multiplyScalar( distance );
+
+				panOffset.add( v );
+
+			};
+
+		}();
+
+		// deltaX and deltaY are in pixels; right and down are positive
+		const pan = function () {
+
+			const offset = new Vector3();
+
+			return function pan( deltaX, deltaY ) {
+
+				const element = scope.domElement;
+
+				if ( scope.object.isPerspectiveCamera ) {
+
+					// perspective
+					const position = scope.object.position;
+					offset.copy( position ).sub( scope.target );
+					let targetDistance = offset.length();
+
+					// half of the fov is center to top of screen
+					targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
+
+					// we use only clientHeight here so aspect ratio does not distort speed
+					panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
+					panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
+
+				} else if ( scope.object.isOrthographicCamera ) {
+
+					// orthographic
+					panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
+					panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
+
+				} else {
+
+					// camera neither orthographic nor perspective
+					console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
+					scope.enablePan = false;
+
+				}
+
+			};
+
+		}();
+
+		function dollyOut( dollyScale ) {
+
+			if ( scope.object.isPerspectiveCamera ) {
+
+				scale /= dollyScale;
+
+			} else if ( scope.object.isOrthographicCamera ) {
+
+				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
+				scope.object.updateProjectionMatrix();
+				zoomChanged = true;
+
+			} else {
+
+				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+				scope.enableZoom = false;
+
+			}
+
+		}
+
+		function dollyIn( dollyScale ) {
+
+			if ( scope.object.isPerspectiveCamera ) {
+
+				scale *= dollyScale;
+
+			} else if ( scope.object.isOrthographicCamera ) {
+
+				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
+				scope.object.updateProjectionMatrix();
+				zoomChanged = true;
+
+			} else {
+
+				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
+				scope.enableZoom = false;
+
+			}
+
+		}
+
+		//
+		// event callbacks - update the object state
+		//
+
+		function handleMouseDownRotate( event ) {
+
+			rotateStart.set( event.clientX, event.clientY );
+
+		}
+
+		function handleMouseDownDolly( event ) {
+
+			dollyStart.set( event.clientX, event.clientY );
+
+		}
+
+		function handleMouseDownPan( event ) {
+
+			panStart.set( event.clientX, event.clientY );
+
+		}
+
+		function handleMouseMoveRotate( event ) {
+
+			rotateEnd.set( event.clientX, event.clientY );
+
+			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+			const element = scope.domElement;
+
+			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+			rotateStart.copy( rotateEnd );
+
+			scope.update();
+
+		}
+
+		function handleMouseMoveDolly( event ) {
+
+			dollyEnd.set( event.clientX, event.clientY );
+
+			dollyDelta.subVectors( dollyEnd, dollyStart );
+
+			if ( dollyDelta.y > 0 ) {
+
+				dollyOut( getZoomScale() );
+
+			} else if ( dollyDelta.y < 0 ) {
+
+				dollyIn( getZoomScale() );
+
+			}
+
+			dollyStart.copy( dollyEnd );
+
+			scope.update();
+
+		}
+
+		function handleMouseMovePan( event ) {
+
+			panEnd.set( event.clientX, event.clientY );
+
+			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+			pan( panDelta.x, panDelta.y );
+
+			panStart.copy( panEnd );
+
+			scope.update();
+
+		}
+
+		function handleMouseWheel( event ) {
+
+			if ( event.deltaY < 0 ) {
+
+				dollyIn( getZoomScale() );
+
+			} else if ( event.deltaY > 0 ) {
+
+				dollyOut( getZoomScale() );
+
+			}
+
+			scope.update();
+
+		}
+
+		function handleKeyDown( event ) {
+
+			let needsUpdate = false;
+
+			switch ( event.code ) {
+
+				case scope.keys.UP:
+					pan( 0, scope.keyPanSpeed );
+					needsUpdate = true;
+					break;
+
+				case scope.keys.BOTTOM:
+					pan( 0, - scope.keyPanSpeed );
+					needsUpdate = true;
+					break;
+
+				case scope.keys.LEFT:
+					pan( scope.keyPanSpeed, 0 );
+					needsUpdate = true;
+					break;
+
+				case scope.keys.RIGHT:
+					pan( - scope.keyPanSpeed, 0 );
+					needsUpdate = true;
+					break;
+
+			}
+
+			if ( needsUpdate ) {
+
+				// prevent the browser from scrolling on cursor keys
+				event.preventDefault();
+
+				scope.update();
+
+			}
+
+
+		}
+
+		function handleTouchStartRotate() {
+
+			if ( pointers.length === 1 ) {
+
+				rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
+
+			} else {
+
+				const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
+				const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
+
+				rotateStart.set( x, y );
+
+			}
+
+		}
+
+		function handleTouchStartPan() {
+
+			if ( pointers.length === 1 ) {
+
+				panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
+
+			} else {
+
+				const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
+				const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
+
+				panStart.set( x, y );
+
+			}
+
+		}
+
+		function handleTouchStartDolly() {
+
+			const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
+			const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
+
+			const distance = Math.sqrt( dx * dx + dy * dy );
+
+			dollyStart.set( 0, distance );
+
+		}
+
+		function handleTouchStartDollyPan() {
+
+			if ( scope.enableZoom ) handleTouchStartDolly();
+
+			if ( scope.enablePan ) handleTouchStartPan();
+
+		}
+
+		function handleTouchStartDollyRotate() {
+
+			if ( scope.enableZoom ) handleTouchStartDolly();
+
+			if ( scope.enableRotate ) handleTouchStartRotate();
+
+		}
+
+		function handleTouchMoveRotate( event ) {
+
+			if ( pointers.length == 1 ) {
+
+				rotateEnd.set( event.pageX, event.pageY );
+
+			} else {
+
+				const position = getSecondPointerPosition( event );
+
+				const x = 0.5 * ( event.pageX + position.x );
+				const y = 0.5 * ( event.pageY + position.y );
+
+				rotateEnd.set( x, y );
+
+			}
+
+			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
+
+			const element = scope.domElement;
+
+			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
+
+			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
+
+			rotateStart.copy( rotateEnd );
+
+		}
+
+		function handleTouchMovePan( event ) {
+
+			if ( pointers.length === 1 ) {
+
+				panEnd.set( event.pageX, event.pageY );
+
+			} else {
+
+				const position = getSecondPointerPosition( event );
+
+				const x = 0.5 * ( event.pageX + position.x );
+				const y = 0.5 * ( event.pageY + position.y );
+
+				panEnd.set( x, y );
+
+			}
+
+			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
+
+			pan( panDelta.x, panDelta.y );
+
+			panStart.copy( panEnd );
+
+		}
+
+		function handleTouchMoveDolly( event ) {
+
+			const position = getSecondPointerPosition( event );
+
+			const dx = event.pageX - position.x;
+			const dy = event.pageY - position.y;
+
+			const distance = Math.sqrt( dx * dx + dy * dy );
+
+			dollyEnd.set( 0, distance );
+
+			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
+
+			dollyOut( dollyDelta.y );
+
+			dollyStart.copy( dollyEnd );
+
+		}
+
+		function handleTouchMoveDollyPan( event ) {
+
+			if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+			if ( scope.enablePan ) handleTouchMovePan( event );
+
+		}
+
+		function handleTouchMoveDollyRotate( event ) {
+
+			if ( scope.enableZoom ) handleTouchMoveDolly( event );
+
+			if ( scope.enableRotate ) handleTouchMoveRotate( event );
+
+		}
+
+		//
+		// event handlers - FSM: listen for events and reset state
+		//
+
+		function onPointerDown( event ) {
+
+			if ( scope.enabled === false ) return;
+
+			if ( pointers.length === 0 ) {
+
+				scope.domElement.setPointerCapture( event.pointerId );
+
+				scope.domElement.addEventListener( 'pointermove', onPointerMove );
+				scope.domElement.addEventListener( 'pointerup', onPointerUp );
+
+			}
+
+			//
+
+			addPointer( event );
+
+			if ( event.pointerType === 'touch' ) {
+
+				onTouchStart( event );
+
+			} else {
+
+				onMouseDown( event );
+
+			}
+
+		}
+
+		function onPointerMove( event ) {
+
+			if ( scope.enabled === false ) return;
+
+			if ( event.pointerType === 'touch' ) {
+
+				onTouchMove( event );
+
+			} else {
+
+				onMouseMove( event );
+
+			}
+
+		}
+
+		function onPointerUp( event ) {
+
+		    removePointer( event );
+
+		    if ( pointers.length === 0 ) {
+
+		        scope.domElement.releasePointerCapture( event.pointerId );
+
+		        scope.domElement.removeEventListener( 'pointermove', onPointerMove );
+		        scope.domElement.removeEventListener( 'pointerup', onPointerUp );
+
+		    }
+
+		    scope.dispatchEvent( _endEvent );
+
+		    state = STATE.NONE;
+
+		}
+
+		function onPointerCancel( event ) {
+
+			removePointer( event );
+
+		}
+
+		function onMouseDown( event ) {
+
+			let mouseAction;
+
+			switch ( event.button ) {
+
+				case 0:
+
+					mouseAction = scope.mouseButtons.LEFT;
+					break;
+
+				case 1:
+
+					mouseAction = scope.mouseButtons.MIDDLE;
+					break;
+
+				case 2:
+
+					mouseAction = scope.mouseButtons.RIGHT;
+					break;
+
+				default:
+
+					mouseAction = - 1;
+
+			}
+
+			switch ( mouseAction ) {
+
+				case MOUSE.DOLLY:
+
+					if ( scope.enableZoom === false ) return;
+
+					handleMouseDownDolly( event );
+
+					state = STATE.DOLLY;
+
+					break;
+
+				case MOUSE.ROTATE:
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						if ( scope.enablePan === false ) return;
+
+						handleMouseDownPan( event );
+
+						state = STATE.PAN;
+
+					} else {
+
+						if ( scope.enableRotate === false ) return;
+
+						handleMouseDownRotate( event );
+
+						state = STATE.ROTATE;
+
+					}
+
+					break;
+
+				case MOUSE.PAN:
+
+					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
+
+						if ( scope.enableRotate === false ) return;
+
+						handleMouseDownRotate( event );
+
+						state = STATE.ROTATE;
+
+					} else {
+
+						if ( scope.enablePan === false ) return;
+
+						handleMouseDownPan( event );
+
+						state = STATE.PAN;
+
+					}
+
+					break;
+
+				default:
+
+					state = STATE.NONE;
+
+			}
+
+			if ( state !== STATE.NONE ) {
+
+				scope.dispatchEvent( _startEvent );
+
+			}
+
+		}
+
+		function onMouseMove( event ) {
+
+			switch ( state ) {
+
+				case STATE.ROTATE:
+
+					if ( scope.enableRotate === false ) return;
+
+					handleMouseMoveRotate( event );
+
+					break;
+
+				case STATE.DOLLY:
+
+					if ( scope.enableZoom === false ) return;
+
+					handleMouseMoveDolly( event );
+
+					break;
+
+				case STATE.PAN:
+
+					if ( scope.enablePan === false ) return;
+
+					handleMouseMovePan( event );
+
+					break;
+
+			}
+
+		}
+
+		function onMouseWheel( event ) {
+
+			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
+
+			event.preventDefault();
+
+			scope.dispatchEvent( _startEvent );
+
+			handleMouseWheel( event );
+
+			scope.dispatchEvent( _endEvent );
+
+		}
+
+		function onKeyDown( event ) {
+
+			if ( scope.enabled === false || scope.enablePan === false ) return;
+
+			handleKeyDown( event );
+
+		}
+
+		function onTouchStart( event ) {
+
+			trackPointer( event );
+
+			switch ( pointers.length ) {
+
+				case 1:
+
+					switch ( scope.touches.ONE ) {
+
+						case TOUCH.ROTATE:
+
+							if ( scope.enableRotate === false ) return;
+
+							handleTouchStartRotate();
+
+							state = STATE.TOUCH_ROTATE;
+
+							break;
+
+						case TOUCH.PAN:
+
+							if ( scope.enablePan === false ) return;
+
+							handleTouchStartPan();
+
+							state = STATE.TOUCH_PAN;
+
+							break;
+
+						default:
+
+							state = STATE.NONE;
+
+					}
+
+					break;
+
+				case 2:
+
+					switch ( scope.touches.TWO ) {
+
+						case TOUCH.DOLLY_PAN:
+
+							if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+							handleTouchStartDollyPan();
+
+							state = STATE.TOUCH_DOLLY_PAN;
+
+							break;
+
+						case TOUCH.DOLLY_ROTATE:
+
+							if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+							handleTouchStartDollyRotate();
+
+							state = STATE.TOUCH_DOLLY_ROTATE;
+
+							break;
+
+						default:
+
+							state = STATE.NONE;
+
+					}
+
+					break;
+
+				default:
+
+					state = STATE.NONE;
+
+			}
+
+			if ( state !== STATE.NONE ) {
+
+				scope.dispatchEvent( _startEvent );
+
+			}
+
+		}
+
+		function onTouchMove( event ) {
+
+			trackPointer( event );
+
+			switch ( state ) {
+
+				case STATE.TOUCH_ROTATE:
+
+					if ( scope.enableRotate === false ) return;
+
+					handleTouchMoveRotate( event );
+
+					scope.update();
+
+					break;
+
+				case STATE.TOUCH_PAN:
+
+					if ( scope.enablePan === false ) return;
+
+					handleTouchMovePan( event );
+
+					scope.update();
+
+					break;
+
+				case STATE.TOUCH_DOLLY_PAN:
+
+					if ( scope.enableZoom === false && scope.enablePan === false ) return;
+
+					handleTouchMoveDollyPan( event );
+
+					scope.update();
+
+					break;
+
+				case STATE.TOUCH_DOLLY_ROTATE:
+
+					if ( scope.enableZoom === false && scope.enableRotate === false ) return;
+
+					handleTouchMoveDollyRotate( event );
+
+					scope.update();
+
+					break;
+
+				default:
+
+					state = STATE.NONE;
+
+			}
+
+		}
+
+		function onContextMenu( event ) {
+
+			if ( scope.enabled === false ) return;
+
+			event.preventDefault();
+
+		}
+
+		function addPointer( event ) {
+
+			pointers.push( event );
+
+		}
+
+		function removePointer( event ) {
+
+			delete pointerPositions[ event.pointerId ];
+
+			for ( let i = 0; i < pointers.length; i ++ ) {
+
+				if ( pointers[ i ].pointerId == event.pointerId ) {
+
+					pointers.splice( i, 1 );
+					return;
+
+				}
+
+			}
+
+		}
+
+		function trackPointer( event ) {
+
+			let position = pointerPositions[ event.pointerId ];
+
+			if ( position === undefined ) {
+
+				position = new Vector2();
+				pointerPositions[ event.pointerId ] = position;
+
+			}
+
+			position.set( event.pageX, event.pageY );
+
+		}
+
+		function getSecondPointerPosition( event ) {
+
+			const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
+
+			return pointerPositions[ pointer.pointerId ];
+
+		}
+
+		//
+
+		scope.domElement.addEventListener( 'contextmenu', onContextMenu );
+
+		scope.domElement.addEventListener( 'pointerdown', onPointerDown );
+		scope.domElement.addEventListener( 'pointercancel', onPointerCancel );
+		scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
+
+		// force an update at start
+
+		this.update();
+
+	}
+
+}
+
+
+// This set of controls performs orbiting, dollying (zooming), and panning.
+// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
+// This is very similar to OrbitControls, another set of touch behavior
+//
+//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
+//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
+//    Pan - left mouse, or arrow keys / touch: one-finger move
+
+class MapControls extends OrbitControls {
+
+	constructor( object, domElement ) {
+
+		super( object, domElement );
+
+		this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
+
+		this.mouseButtons.LEFT = MOUSE.PAN;
+		this.mouseButtons.RIGHT = MOUSE.ROTATE;
+
+		this.touches.ONE = TOUCH.PAN;
+		this.touches.TWO = TOUCH.DOLLY_ROTATE;
+
+	}
+
+}
+
+export { OrbitControls, MapControls };

+ 45 - 15
htmldev/shiningH5/src/views/VR/2022100816/index.vue

@@ -1,27 +1,57 @@
 <template>
-  <div id="panorama"></div>
+  <div id="container"></div>
 </template>
 
 <script>
+import * as THREE from 'three'
+import { OrbitControls } from '@/assets/lib/three/OrbitControls'
+
+/* eslint-disable */
 export default {
   mounted() {
-    // https://pannellum.org/documentation/overview/
-    window.pannellum.viewer('panorama', {
-      type: 'equirectangular',
-      autoLoad: true,
-      panorama: require('../../../assets/image/VR/2022100816/room.jpg'),
-      pitch: 0
-    })
+    // 场景
+    var scene = null
+    // 镜头
+    var camera = null
+    // 渲染器
+    var renderer = null
+    var controls = null
+
+    function initThree() {
+      scene = new THREE.Scene()
+      camera = new THREE.PerspectiveCamera(90, document.body.clientWidth / document.body.clientHeight, 0.1, 100)
+      camera.position.set(0, 0, 0.01)
+      renderer = new THREE.WebGLRenderer()
+      renderer.setSize(document.body.clientWidth, document.body.clientHeight)
+      document.getElementById('container').appendChild(renderer.domElement)
+      //镜头控制器
+      controls = new OrbitControls(camera, renderer.domElement)
+
+      // 一会儿在这里添加3D物体
+      var texture = new THREE.TextureLoader().load(require('../../../assets/image/VR/2022100816/room.jpg'), undefined, undefined, function (err) {
+        console.log('图片加载失败')
+      })
+      var sphereGeometry = new THREE.SphereGeometry(1, 50, 50)
+      sphereGeometry.scale(1, 1, -1)
+      var sphereMaterial = new THREE.MeshBasicMaterial({ map: texture })
+
+      var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial)
+      scene.add(sphere)
+
+      loop()
+    }
+
+    // 帧同步重绘
+    function loop() {
+      requestAnimationFrame(loop)
+      renderer.render(scene, camera)
+    }
+
+    window.onload = initThree
   }
 }
 </script>
 
 <style lang="scss" scoped>
-#panorama {
-  position: absolute;
-  left: 0;
-  top: 0;
-  right: 0;
-  bottom: 0;
-}
+
 </style>

+ 27 - 0
htmldev/shiningH5/src/views/VR/2022100816/indexBackup.vue

@@ -0,0 +1,27 @@
+<template>
+  <div id="panorama"></div>
+</template>
+
+<script>
+export default {
+  mounted() {
+    // https://pannellum.org/documentation/overview/
+    window.pannellum.viewer('panorama', {
+      type: 'equirectangular',
+      autoLoad: true,
+      panorama: require('../../../assets/image/VR/2022100816/room.jpg'),
+      pitch: 0
+    })
+  }
+}
+</script>
+
+<style lang="scss" scoped>
+#panorama {
+  position: absolute;
+  left: 0;
+  top: 0;
+  right: 0;
+  bottom: 0;
+}
+</style>